However, both console versions suffer from some inconsistencies. The frame rate is capped at 30 frames per second for both platforms, and Far Cry New Dawn manages to stick at that target pretty consistently.
FAR CRY 4 PC VS XBOX ONE PRO
The Xbox One X once takes the lead with better resolution compared to the PS4 Pro which immediately gives it an advantage as far as image quality is concerned. As mentioned before, Far Cry New Dawn is largely based on Far Cry 5, so performance parameters are largely similar for both games. Now, let’s take a look at the PS4 Pro and Xbox One X versions. There were no noticeable frame rate drops and the visual quality was always a class above its console counterparts. On the performance front, the game ran fine with every setting maxed out. The game also comes packed with an in-game benchmark tool which will help you to gauge expected performance parameters based on the hardware you have. The ability to lock frame rate option is an intriguing parameter but we are not sure whether it works as intended.įurthermore, the UI does a great job of showcasing what each option does, the effect it can have on the visuals and the amount of GPU memory it needs. You can also enable adaptive resolution that will improve your performance but it will dynamically change the resolution so as to maintain the desired frame rate. These include the likes of Texture Filtering, Shadows, Geometry, Environment, Water, Terrain, Volumetric Fog, Anti-Aliasing, Motion Blur along with the ability to lock your frame rate, field of view and resolution scale. On the graphical options front, it’s great to see the developer continuing the vast array of options that we saw in Far Cry 5. Our test build includes a GTX 1080Ti, 16GB of GDDR4 memory and Ryzen 1700 CPU. The developers recommend a Intel Core i7-4790 3.6 GHz or AMD Ry 3.2 GHz, 8GB of memory and NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or better.
FAR CRY 4 PC VS XBOX ONE PC
How does the game perform on the PC, PS4 Pro and Xbox One X? As usual, we will take a look at the PC version. Now, let’s tackle the elephant in the room. So, overall, Far Cry New Dawn seems like natural continuation of Far Cry 5 in terms of terms of the technology involved.
However, volumetric effects like wind causing random dust displacement and smoke coming out of destroyed objects have all been implemented quite well. But overall, the water effects are not up to modern standards in Far Cry games and this is intriguing because this is the same company that developed the likes of Watch Dogs and Assassin’s Creed Odyssey which had spectacular water effects. Water effects are still a bit of a mixed bag for example, water doesn’t splash when the player drives a vehicle over it. Alpha effects are decent, whereas more physics based effects like explosions look pretty amazing. The cutscenes are running in real time but they feature enhanced post processing and depth of field, thereby giving a cinematic look and feel.
This is all due to the complex material shaders in action whether it be the surrounding architectures, the dense foliage or the pathways, Far Cry 5 delivers a high level of detail across all the three major platforms.Īs far as cutscenes goes, Far Cry Dawn utilizes the same rendering tech that its predecessors utilized.
The texture work on trees is impeccable and seeing the sun rays getting scattered through the leaves is a pretty satisfying effect. Moving through locations with a rich, densely rendered foliage is a sight to behold at times. The lighting tech was already at the top of its game in Far Cry 5, and it’s great to see the solution in action all over again in New Dawn. This results into a rendered image which basically has next to no jaggies.įar Cry games have always excelled in rendering intricate details throughout its world map, and this trend continues in New Dawn. Regardless of the platform you will play the game on, Far Cry New Dawn makes some smart use of temporal anti-aliasing thereby resulting into a superb image quality. New Dawn features the same post processing effect that we saw in its predecessor thereby giving the game a rather soft look. To begin with, the game continues the trend of using the Dunia engine to deliver some great looking vistas and render a massive map, which by the way is a modified version of the one we saw in Far Cry 5. Far Cry New Dawn’s design is largely based on last year’s Far Cry 5, but it also adds its own flavor of bright and neon colors to an already engaging and emergent gameplay system. This is not a bad thing as New Dawn is yet another great entry in the long running open world shooter series.